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JOIN THE CONSORTIUM FOR A NEW WORK BY

PHONG TRAN

The Lawrence Clarinet Studio is leading a consortium for a new work for Clarinet ~OR~ Bass Clarinet and Pre-Recorded Electronics by composer Phong Tran. 
 
 
 
Details:
 
Instrumentation: Clarinet OR Bass Clarinet and Electronics
Duration: 7-8 Minutes
Difficulty: 4-5 on a 6-Point Difficulty Scale
Extended Techniques? Maybe a few
Score Delivered by: August 15, 2024
Exclusivity Period for Commissioners: Through 8/15/2025

Cost:

STUDENTS - $25
PROFESSIONALS - $50
STUDIO MEMBERSHIP - $250

(Includes all students in a studio, regardless of studio size!)

 
All commissioners will have their names printed in the final score.
 
SIGN UP TODAY!

About Phong:

Phong Tran is a Brooklyn-based composer and visual artist primarily working in digital and electronic mediums. His work revolves around emotional experience in digital and nonphysical spaces. Phong’s solo work has been released through New Amsterdam Records, people | places | records, and slashsound. Collaborative works of his have been release by Carrier Records, Bright Shiny Things, Gold Bolus Records, and Records to Burn. Notable performances include Bang on a Can’s 2022 Long Play Festival at Public Records, Loud Weekend at MassMOCA, Momentous Festival at The Momentary.
 

Phong’s visual work revolves around imagined 3D worlds and spaces. Notable commissioned work of his include a series of Graphic Scores commissioned by A24 and Son Lux as part of a book of piano arrangements for the film Everything, Everywhere, All At Once; a custom 3D image rendering as a companion to FINAL SKIN by BAKUDI SCREAM, and graphic designs for Bang on a Can and So Percussion.
 

His 2nd album, The Computer Room, was released on November 19, 2021 through New Amsterdam Records. The album is a “thank you” to the virtual worlds, video games, message boards, and online communities of people he grew up with in the early 2000s. Phong’s most recent work, The World We Left Behind, is a ballet made in collaboration with Troy Schumacher (NYC Ballet) and BalletCollective. The work was inspired by a newly commissioned tabletop roleplaying game by Samantha Leigh in which two players collaboratively explore an abandoned world and uncover shared mysteries and secrets.
 

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